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Construction Progress
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01/17/07:
This project was officially started after a few other projects had already
begun and after the Major Havoc project had been completed. I
began this project by digging up a copy of a bally/midway manual which depicted
a blow up diagram of the spinner. Already aware of the issues
with the controller, all I required the paperwork for was to obtain some basic
information on the controller, including the optical board (which,
by the way, will be reproduced to spec. as well) and mounting hole
spacing/pattern. |
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01/19/07:
The first thing I did was redesign the frame. Instead of using
the same design as the OEM, I went for an enclosed "cage"
frame so I could stabilize the spinner shaft from two points of
contact (upper and lower). This is a very critical issue which
was overlooked by the Bally/Midway engineers for some reason, most
likely a result of cost reduction.
Without the stability afforded by two points of contact along the
length of the shaft, the actual rotational spin of the device is
compromised and degraded by design. Add to that the use of the
single bushing and what you have is a spinner made to barely work at
best, miserably fail at worst.
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01/22/07:
Next, I redesigned the outer shaft (which mounts to the encoder wheel)
to connect at both contact points at opposite ends of the cage
frame. In simple terms, I
lengthened the outer shaft so it would touch the top and bottom of
the frame. Interestingly enough, the outer shaft actually
rides along the inner diameter of the bearings I am about to discuss
install into the cage frame. |
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02/18/07:
I then modified the cage frame to accept two type R6 ball bearings
(one on the upper and one on the lower half of the frame) using
pillow blocks (similar to what I used on the Tempest spinner).
I considered pressing the bearings directly into the frame but then
I realized it would negatively affect the ability of
techs/collectors to remove/replace the bearings with ease. I'm
not one to build an item on the cheap, so the added cost of
designing/constructing this spinner the right way simply cannot be
avoided. |
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02/24/07:
With the cage frame and outer shaft components prepped, I began a
partial build to verify that the parts were manufactured to spec by
the use of standard form/function testing (ie: slap it together and
see if it works). From this point, I
checked and double checked to make sure the "outer" shaft
made contact correctly and spun freely, which it did by the way. Two
thumbs up. |
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02/29/07:
The next step was to modify the outer shaft to accept an inner shaft
with tight enough tolerances to alleviate any unnecessary play
in the rotational motion (ie: spin action). In other words,
when the spinner knob is turned in either direction, the inner spin
shaft should make positive contact with the outer encoder wheel
shaft immediately so as not to appear sluggish on the responsiveness
during gameplay. This was always a very serious issue with the
OEM design. The "play" is near unbearable to deal
with in my opinion. So, this design flaw was to be overcome
during this step. I had considered using a one-piece keyed shaft, but
CNC machine time would be very excessive to produce such a
part. I also considered using a simple spring pin as used in
the OEM design, but with tighter tolerances. I finally settled
on using a small custom made key which attaches to the inner shaft
and rides along a slot in the outer shaft. This not only
greatly reduces the amount of rotational play, but also strengthens
the overall stability of the inner/outer shaft dynamic. |
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03/07/07: I am working on the push/pull aspect of
the design. I considered using snap-action switches for this
aspect, but ultimately decided to go with leaf switches similar to
the OEM design. Why? Because the feel of leaf switches
is appealing, opposed to the clickity-click of those
snap-actions. Besides, this is one portion of the original
design that was not in need of change. However, given the
overall changes I've made thus far, I need to come up with an
acceptable method to implement this feature correctly. I'll
need to add a small sub-assembly to the bottom of the spinner in the
form of a bracket. Luckily, I left enough length on the
original inner shaft to accomodate this added feature, so it should
not be an issue. |
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03/28/07: The
push/pull sub assembly has been added and works as expected.
To the left, you can see the completed prototype unit as-is.
Overall, this design is about ready to put into production.
I'm now working on the design of the opto board(s). I'm
working on a spec. opto board which will function with an original
Discs of Tron and an alternate opto board for use with standard
inputs for MAME users. Unfortunately, I will not be designing
a USB/PS2 adaptor. |

Updates
03/29/07
- After working on this project for
awhile, I realized that I need an OEM DoT push/pull spinner to use for
several measurements to make certain that I get the flywheel weight as
close as possible to the original and to verify the mounting hole spacing
and pattern. Additionally, I need the controller fully intact so I
can get my mittens on an OEM opto board to repro. This project is on
hold until which time I have an OEM controller. I'd be happy to buy,
trade or haggle for one of these. Anyone?? 04/30/07
- Still waiting on an OEM
controller. I JUST missed bidding on the one on Ebay. For some
reason, my snipe software didn't place the bid and I lost my
opportunity. Oh well. Anyone out there have a DoT spinner I
could at least borrow for a few weeks? 05/07/07
- This project BLOG has just been converted from notes and pics
taken awhile back and added to the website for reference. This has
been an interesting project from the start. The redesign on the
frame was absolutely necessary and will make the controller not only more
stable but much better to use during gameplay. Stay tuned for new
developments. 05/25/07
- At this point, the project is on hold
pending the acquisition of an OEM DOT spinner. 06/01/07
- I've made some progress with the
project, without the luxury of the desired OEM spinner. To date,
I've been able to reproduce the knob and I've begun the process of
reproducing the encoder board as well. These are still in prototype
stage, but I expect to have both items into production in the next few
months. These are both parts I do have originals of, so I decided to
focus on what I could work on instead of waiting. 06/16/07
- I'd like to note that I've expanded
this project considerably. Not only am I working on the push/pull
spinner, but also the joystick and the whole Environmental DOT cabinet as
well. I have recently expanded my capabilities with regard to
manufacturing options, so the wood cabinet is a piece of cake as well as
the plastic handle on the joystick. I will need an OEM joystick to
work from, however. I have some leads on complete cabinets, let's
see if any of them pan out. Stay tuned! 06/29/07
- The production run on the knobs has
been started. I expect them to be completed within the first week of
July. 07/03/07
- The production run on the knobs has
been completed. They're made from machined 6061 aluminum and hard
anodized black. They look beautiful! 07/14/07
- After successful testing of the
prototype encoder boards, I have put them into full production and they
should be completed sometime soon. 07/28/07
- The PCB's for the encoder boards have
been completed. Assembly has now commenced. 08/22/07
- The encoder boards for the spinner have
been completed and are ready for shipment. 09/17/07
- I had a lead on an OEM spinner, but
missed it....again. Does anyone have a spinner they can let me
borrow for a few weeks? I'm tired of missing out on all the
deals! 10/07/07
- I've taken receipt of the full
allotment of R6 bearings for this project. Good news! Stay
tuned for more info. |