STAR WARS FLIGHT "YOKE" CONTROLLER
(ALSO USED ON ESB, ROTJ AND FIREFOX)

CONTROLLER AVAILABLE      PARTS AVAILABLE

Brand NEW Reproduction Star Wars Yoke Controller Pictured Above

GAMES:  Star Wars, Empire Strikes Back, Return of the Jedi, Firefox

YEAR:  1983

TYPE:  Atari Color Vector

CONTROLLER:  Flight Controller (Yoke)

CONSTRUCTION:  Exact Reproduction Unit.  All-metal housing, buttons and triggers.

BACKGROUND:  Original design by Atari in 1983.  First used with their Star Wars arcade game in 1983.   Later used on Return of the Jedi in 1984 and Firefox, also in 1984.  Additionally, this controller was used on Empire Strikes back in 1985, which was nothing more than a conversion class upgrade for existing Star Wars games.   This controller (or one similar in type) was also used in S.T.U.N. Runner, Hydra, Apache 3, Lock On, and Turbo Sub.  A limited run alternate style reproduction unit was produced by GameCab.  No "exact" reproduction units created to date.  Has been out of production for over a decade.  In recent times, the demand for a new reproduction flight controllers has reached an all-time high.  Since a reproduction is not currently available and the original units are failing at a constant rate as well as MAME users gobbling up any available controllers for their projects, availability has decreased and prices have skyrocketed for complete units.  Individual components for repair of this controller are highly sought after.

Note: This is an exact reproduction controller.  All components will be 100% interchangeable with existing controllers produced by Atari.

STATUS:  COMPLETED

 

PROJECT BLOG

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CONSTRUCTION NOTES:
(Last Updated 12/27/09)

Our design is an exact replica of the original unit produced by Atari for use in their Star Wars game in 1983 and later used in Return of the Jedi in 1984, Firefox in 1984 and Empire Strikes Back in 1985.  It was also used by other arcade manufacturers for the following games:  Turbo Sub by Entertainment Sciences in 1985, Lock On by Nihon Bussan in 1986 and Apache 3 by Tatsumi in 1988.  Atari also used similar controllers in various games they produced over the years. In 1987, Atari produced a game called "RoadBlasters" and this game used a controller which was somewhat similar to the Star Wars controller.  Aside from the obvious glaring differences, this controller had no y-axis movement at all.  Additionally, unlike every other incarnation of the SW controller, the RoadBlasters controller had an optical encoder board for the x-axis movement, instead of analog potentiometers.  In 1989, Atari produced a game called S.T.U.N. Runner and in 1990 a game called Hydra.  Each of them used a modified version of the Star Wars controller which had different grips and limited Y-axis movement.  With the addition of a spring and the removal of a stop plate, this controller will function exactly like the original SW controller.  Furthermore, replacement of the handles and their internal components will essentially make this controller physically identical to the SW controller.

This by far has been the most interesting reproduction project to date.  It took many parts from many companies across a wide range of industries to assemble a beast like this one.  Overall, it's a fairly straight-forward design, but the highly custom gears were an immediate concern before we even began production.

Early on, the gears were thought to have been the only serious concern throughout the production of this controller.  We finally managed to get the price point down to a manageable level by creating our own tooling for the gears, which saved us roughly $15K per tooling ($45K!).  We placed the order for the gears and received them in record time.  All of the gears are made from injection molded Delrin which is a modern day plastic, considered to be an upgrade to the original Nylon material which commonly used.  The hubs are machined aluminum components which are an exact match for the original hubs used by Atari.  Additionally, our version of the smallest (14-tooth) gear is considered to be an upgrade to the original and should not fail as easily as the original does.  We took our time with this one in an effort to correct an obvious flaw with the original controller.

The thumb buttons and triggers were manufactured from aluminum and hard black anodized.  The handles were also going to be manufactured from solid aluminum (not die cast) and hard black anodized, but the plans changed somewhere near the end of the production phase.  Machining the handles from aluminum proved to be difficult, netting a part that wasn't quite close enough in look to the original part.  After several prototypes were rejected, it was decided to go to a casting process.  We have in our possession the original molds used by Atari, so casting seemed like an obvious choice once we abandoned the idea of machining the handles.  Because of this, we had within our capacity to run off the handles using the same exact process as the originals, using the exact same materials.  Using the original materials resulted in a part that wasn't adequate enough with regard to strength.  The original die cast part was prone to breaking, cracking and failing due to the nature of die cast components.  Many improvements have been made with regard to the options available for the casting process since the days of Atari.  Namely, the wide range of materials which can be used to cast the part and the overall tolerances achieved during the process.  Obviously, we opted for a better casting method, using a much stronger aluminum alloy.  With that said, the handles, buttons and triggers are all upgraded and inherently more durable than the original parts. 

We had a rough (and we mean VERY rough) prototype unit assembled early on for fine tuning of all the individual components.  Surprisingly, the prototype parts were dead-on, so construction was a breeze.  Our prototype unit looks and functions identical to the original flight controller and no faults in design were observed at this point in time.  Everything appears to be acceptable, so we've made minor changes to perfect the assembly and await our next article inspection.

Amusingly enough, the 3-conductor wire used in the original controller was another concern we were trying to resolve.  An exact match for the wire has proven to be quite difficult, but we didn't give up.  Who ever thought wire would hold up a project?  None of us, that's for sure!  After searching high and low for the exact wire Atari used, we figured out that it just wasn't going to happen.  Why would we want to use the exact same wire?  Well, to put it bluntly, it was perfect!  It was the right size to fit inside of the shafts without binding up and it was a superior wire type which was capable of withstanding quite a bit of excessive abuse.  Faced with the inability of sourcing the wire, we opted to contract a local wire company to produce an exact version of the wire.  We contemplated upgrades, but there was really no need.  As it stands, this wire is perfect in every regard all the way down to the strand count.  Yes, we counted the stands of wire to make sure we got it right.  That's the kind of attention to detail we had throughout this entire project.

When it was all said and done, the powder coating turned out to be the monster of all problems with this project.  Early on, it seemed as if the only concern was going to be the gears which actually turned out to be nothing by comparison.  We went through several vendors, trying to perfect the powder coat process.  Each time, just as it appeared all was going our way, we'd see the first of the production parts, only to reject them almost immediately.  After trial and error, over and over again, we finally realized that it was the alloy we were using (which, by the way was an upgrade to the original material used by Atari).  The material we used was "out-gassing" during the powder coat process which caused the finish to bubble up and get an orange-peel appearance.  In fact, it was so bad that the powder coat wouldn't stick in some places, completely flaking away from the metal.  After testing alloys, we picked one which didn't cause this issue.  Two complete runs of casting, too many test alloys and a few years later, we finally have the perfect version of the handles.  We DUMPED having the parts cast and went with our original plan to machine the handles from solid billet aluminum!!  They're stronger and much tighter in tolerance (0.001" in fact!).  Using these fully machined handles, brand new powder coating technology and a sharp eye for detail, we finally have the handles completed.

This project is classified as "complete" at this point in time.   Complete reproduction controllers and every component of the yoke is available for immediate purchase.  Every reproduction part is 100% interchangeable with existing controllers made by Atari and our reproduction controllers.

 

ADDITIONAL PHOTOS

 

 

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